Tuesday, June 12, 2012 skripsi
THE USE OF CIRCLE GAMES AS A STRATEGY TO IMPROVE THE STUDENTS’ MASTERY IN ENGLISH VOCABULARY
Kurniawan Yudhi N. 2007. The Use of Circle Games as a Strategy to Improve the
Student’s Mastery in English Vocabulary: An Action Reseach in the Case of
Elementary School Students of SDN 01 Banyumanik Semarang. Final project,
English education program bachelor degree, Semarang State University.
Advisor: I. Dr. Dwi Anggani.L. B, M. Pd, II. Maria Johana Ari W, SS, M.si.
Key words: Circle Game, Vocabulary Teaching Strategy, The 4th Graders of
This final project was about the use of circle games in teaching English
vocabulary related to noun for 4th graders of SD 01 Banyumanik Semarang
2007/2008. Teaching vocabulary to elementary school students was not an easy job.
It needed a lot of creativity. The objective of the study was to describe what circle
game was like and how it worked in the learning process and to find out the students’
achievement in vocabulary related to noun. It was expected that this study would be
useful for English teachers and their students in the language learning process.
The elementary school students had different characteristics from adult. They
were the learners who were typically easy to get bored and loose their interest after
several minutes. A teacher at this level had his own challenge to motivate them to
learn constantly so that the result of the study expected could be gained maximally.
The target of the study was the students of SDN 01 Banyumanik Semarang
2007/2008. There were 47 students (31 girls and 16 boys). I took all of them as the
subject of this study. The technique used to gain the data was an action research. In
collecting primary data, I carried out 5 cycles, at the first cycle, I conducted a pretest,
in the second up to three, and I took a role in these cycles by presenting circle
game in teaching vocabulary related to noun. An assessment test was also given at the
end of the activities on the second and third cycle after the teaching process
completely done, it was aimed to measure the students’ understanding toward the
lesson given. At the fourth cycle, the post-test was given. The item of the test was the
same like in the pre-test. The last cycle was the cycle of fifth, in this section a
questionnaire sheet was given to know the students responses toward the teaching
The result of the study showed that the students’ progress in mastering
vocabulary related to noun during the activity was really good. The achievement of
the students in learning vocabulary through this way was improved. It was supported
by the significant result of the test. The average achievement of the students was 68%
at the pre-test, 89% at first cycle, 94% at second cycle and 83% at the post test. The
main factor that affected this improvement was the students really interested in
learning English through circle game.
Based on the result of the study, I suggested that the use of circle game can
be an alternative way to teach the language learner, especially to improve the
students’ mastery in vocabulary. This result hopefully would motivate language
teacher to use circle game in teaching English in the classroom, especially when
teaching English vocabulary to the level of elementary school students.